Cyclomatic Complexity Violation is Fine

 Published On April 17, 2020

Cyclomatic Complexity Violation is Fine - But only in this Case

If you introduce SwiftLint into your existing project, it’s likely to complain about a lot of coding problems. Some of them are extremely easy to address, even by autocorrect; however, some warnings may be harder to remove, for example “Cyclomatic Complexity Violation”.

The idea of cyclomatic complexity is very simple: the more branching and jumping logic you have in your code, the more complex your code is. SwiftLint sets default cyclomatic complexity level to 10, and in my opinion, it is appropriate in most the cases: if a function’s cyclomatic complexity level is 10, it must have a lot of branching and jumping logic already, that gets it hard to understand by others (or yourself after 3 months). You definitely don’t want the situation to be worse.

However, there’s one case that a lot of developers would encounter: what if you need to write an exhaustive switch for a really large enumerate that contains 20 items? It could be a list of analytics events, networking errors, or it’s simply a state machine with a lot of keys and handlers. When you write a switch statement, surely there will be a lot of branching and jumping, which results high cyclomatic complexity level. Is there a way to address this issue?

It’s easy to think of a couple of ways, for example, we can write a dictionary with keys and closures, and for a specific key, we can use subscript to get the closure. But of course it’s a terrible idea. Why would we replace the native switch clause with a data structure? Remember: it’s general a bad practice to handle logic in data.

Sometimes, it’s better to answer a question with a question. Why would we have a large enum in the first place? We can use struct to define analytics events instead of using enum. We can categorize networking errors into multiple layers, for example auth -> jwt -> invalid exp. If possible, breaking down the big enum you are dealing with, and it generally is a good approach.

However, we may not have the luxury in real life. For example, we are already using a enum-based analytics framework like Umbrella. Or, you may need to stick with a “flat” list of networking errors defined by back-end. In this case, I would say: cyclomatic complexity violation is fine. As long as you keep your cases simple, it is pretty easy to go through the cases, even if there are 20 of them.

In my opinion, it would be good if we can write “extension” for a switch statement, so that we can break down a really large switch. But since we don’t have that yet, it’s perfectly fine to add // swiftlint:disable:next cyclomatic_complexity in front of your function.


Tags: Swift SwiftLint

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